In this TED archive video from 1998, paralympic sprinter Aimee Mullins talks about her record-setting career as a runner, and about the amazing carbon-fiber prosthetic legs (then a prototype) that helped her cross the finish line. Topics: TEDTalks, TED1998, TED, Talks, beauty, design, prosthetics, sports, technology, 1998
In 1998, aircraft designer Paul MacCready looks at a planet on which humans have utterly dominated nature, and talks about what we all can do to preserve nature's balance. His contribution: solar planes, superefficient gliders and the electric car. Topics: TEDTalks, TED1998, TED, Talks, demo, design, flight, green, solar, technology, transportation, 1998
With vibrant video clips captured by submarines, David Gallo takes us to some of Earth's darkest, most violent, toxic and beautiful habitats, the valleys and volcanic ridges of the oceans' depths, where life is bizarre, resilient and shockingly abundant. Topics: TEDTalks, TED1998, TED, Talks, animals, geology, life, oceans, science, technology, 1998
From the TED archives: The legendary graphic designer Milton Glaser dives deep into a new painting inspired by Piero della Francesca. From here, he muses on what makes a convincing poster, by breaking down an idea and making it new. Topics: TEDTalks, TED, Talks, art, communication, creativity, culture, design, education, TED1998, 1998
Speaking at TED in 1998, Rev. Billy Graham marvels at technology's power to improve lives and change the world -- but says the end of evil, suffering and death will come only after the world accepts Christ. A legendary talk from TED's archives. favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: TEDTalks, TED1998, TED, Talks, Christianity, God, death, faith, religion, technology, 1998
A TED archive gem. At TED in 1998, Brenda Laurel asks: Why are all the top-selling videogames aimed at little boys? She spent two years researching the world of girls (and shares amazing interviews and photos) to create a game that girls would love. Topics: TEDTalks, TED1998, TED, Talks, arts, children, culture, design, entertainment, gaming, technology,...